-- the MusicWheelItem for CourseMode contains the basic colored Quads
-- use that as a common base, and add in a Sprite for "Has Edit"
local af = LoadActor("../MusicWheelItem Course NormalPart.lua")

local stepstype = GAMESTATE:GetCurrentStyle():GetStepsType()

-- using a png in a Sprite ties the visual to a specific rasterized font (currently Miso),
-- but Sprites are cheaper than BitmapTexts, so we should use them where dynamic text is not needed
af[#af+1] = Def.Sprite{
	Texture=THEME:GetPathG("", "Has Edit (doubleres).png"),
	InitCommand=function(self)
		self:horizalign(left):visible(false):zoom(0.375)
		self:x( _screen.w/(WideScale(2.15, 2.14)) - self:GetWidth()*self:GetZoom() - 8 )

		if DarkUI() then self:diffuse(0,0,0,1) end
	end,
	SetCommand=function(self, params)
		self:visible(params.Song and params.Song:HasEdits(stepstype) or false)
	end
}

for player in ivalues(PlayerNumber) do
	af[#af+1] = LoadActor("GetLamp.lua", player)..{}

	-- Add ITL EX scores to the song wheel as well.
	-- It will be centered to the item if only one player is enabled, and stacked otherwise.
	af[#af+1] = Def.BitmapText{
		Font="Wendy/_wendy monospace numbers",
		Text="",
		InitCommand=function(self)
			self:visible(false)
			self:zoom(0.2)
			self:x( _screen.w/(WideScale(2.15, 2.14)) - self:GetWidth()*self:GetZoom() - 40 )
			self:diffuse(SL.JudgmentColors["FA+"][1])
		end,
		PlayerJoinedMessageCommand=function(self)
			self:visible(GAMESTATE:IsPlayerEnabled(player))
		end,
		PlayerUnjoinedMessageCommand=function(self)
			self:visible(GAMESTATE:IsPlayerEnabled(player))
		end,
		SetCommand=function(self, params)
			-- Only display EX score if a profile is found for an enabled player.
			if not GAMESTATE:IsPlayerEnabled(player) or not PROFILEMAN:IsPersistentProfile(player) then
				self:visible(false)
				return
			end

			if GAMESTATE:GetNumSidesJoined() == 2 then
				if player == PLAYER_1 then
					self:y(-11)
				else
					self:y(4)
				end
			else
				self:y(-4)
			end
			local pn = ToEnumShortString(player)
			if params.Song ~= nil then
				local song = params.Song
				local song_dir = song:GetSongDir()
				if song_dir ~= nil and #song_dir ~= 0 then
					if SL[pn].ITLData["pathMap"][song_dir] ~= nil then
						local hash = SL[pn].ITLData["pathMap"][song_dir]
						if SL[pn].ITLData["hashMap"][hash] ~= nil then
							local ex = SL[pn].ITLData["hashMap"][hash]["ex"] / 100
							self:settext(("%.2f"):format(ex))
							self:visible(true)
							return
						end
					end
				end
			end
			self:visible(false)
		end,
	}
end

return af